Archive for May, 2013

Finished the starter set today. Photos below are on tiles from the Dropzone Commander Cityscape.

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And that closes this Labour.

Having said that this army is certainly not fully playable at the moment. I’m going to add some more next month and the Cityscape will be featuring too.

Had precious little modelling time recently but I have managed some progress on the UCM. Three infantry stands done and another 3 plus transports on the way.
If I can get these done that will be the starter set and Labour done. Realistically the force won’t be playable like this though. I will need a Kodiak another infantry group and some more armour to get to at least 1K and have enough for a game. I’ll be pressing on with that as well as the next labour in June.

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Finished some Sabres and Rapiers plus transports. If I can get the contents of the starter done by the end of the month I’ll consider this a success. Any more will be a bonus.

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Neeeeeeeeeeawwwwwwwwwwww! dakadakadakadakadakadakadaka
The airforce have arrived.

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The flyers were airbrushed with Alclad Polished Aluminium. I’ve not used it before but it has produced a really nice smooth finish just right for aircraft. The colours in the picture are very distorted – these look better in real life, honest! The drone launcher is a really nice model with some funky moving parts. However, having had a lot of grief with my PHR I’m tending not to magnetise the models this time. It’s nice to have the option of loading them on the drop ships but at the end of the day I’m not sure it’s worth the hassle, especially for the models that need a lot of converting.

I’ve been thinking about the colour scheme for my UCM this week. Initially i quite liked the idea of a khaki and black scheme or an urban camo of some kind. Each time I looked at examples though I kept coming back to the green scheme in the book. It contrasts well with the typically greys of the roads and buildings found in the game and looks like an uncomplicated futuristic military. I also invested a lot of time in various shading and highlighting on my PHR, but at this scale it simply isn’t terribly appropriate or visible.
For all these reasons I’ve decided to go with an unfussy plain green scheme. I gave all the models a spray of Army Painter Army Green this evening. Next I plan to paint in the metallics then I will give them all a fairly heavy wash of some kind to darken the green, shade the recesses and add a bit of dirt.

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Played a 2nd game of Sedition Wars this evening. This time I feel we got the rules right and started to get to grip with the tactics of the game.
In a nutshell there is an intriguing tension between the need for the Vanguard to kill the Strain models and that by doing this they are providing the Strain with the nano virus they need to construct their own win. I feel this could the key to understanding the game and is what is going to make the game interesting in the long term.
In our game my opponent Ken started out by butchering most of my models but we realised this was giving me with the nano I needed to infect corpses and hence fulfil my own mission. All the while the Strain were gradually chipping away at the superior Vanguard models.
By the time the Vanguard had made a run for it and sufficient progress to threaten their objective, there were only two Samaritans left and they were surrounded by reanimated Revenants. The Revenants overwhelmed the hapless heroes and they were left bleeding to death of the deck of the Alabaster. A grim end indeed!
I’m looking forward to exploring more about this game in the future. 🙂

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Although I’ve been posting about my Sedition Wars and Nurgle Daemons Labours, I’ve also been covertly planning to retake the Earth with a UCM force.
Tonight I can reveal the secret army that is being assembled to wipe the alien filth from the mother planet! I’ve managed to trade and barter my way to a sizeable 2nd hand UCM force and its all assembled ready for painting.

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