Archive for the ‘High Command’ Category

After High Command a small group gathered for a game of Survive: Escape from Atlantis.

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This was good fun with some good opportunity to indulge in a spot of back stabbing.
Following this was Curry and bed.

The next day was High Command tournament day as already described in part 1 (you see – hazy already!) and a bit of chilling out in the room to catch up on some real world work.

Early evening I played my one and only game of Warmahordes against a very affable chap called Andrew Walters (shouts out if you ever find this Andrew). I had bought a few models off Andrew so it seemed like a good idea to have a game too. I played Gunny and Andrew played eHoarluk. I have to say I was totally taken by surprise by the speed of the eHoarluk list and the game was a bit of a walk over. Oh well…. you live and learn and it was good to play a game and see a different Troll list in action.

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In the evening we played a couple more board games. Sheriff of Nottingham and Galaxy Trucker.

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Both good games, but of the two Galaxy Trucker caught my imagination more. Probably the scientist in me pulled me in. I’ve since acquired the app for my Smart Phone and it’s great gaming concept in a fun and simpleish system.

I’ve been suffering from a heavy bout of real-life-litis recently so no gaming to speak of right now. However, I’m making the effort to post this before I forget.
SMOGCON 2016 was sadly spoiled for me as I had a lot on my mind 😦 Nonetheless it was nice to get away for a bit and play a few games in good company as well as the destroyer of peaceful sleep seen below 😉
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The action started with a few games of High Command.

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I quite enjoyed this and it is a simple game if a little slow. I played Trolls, won a tournament game, tweaked my deck a bit and met a handful of pleasant chaps so it was time well spent. For the record, and it’s already a bit hazy, the deck seemed to work when using cards that stopped others rushing into territories. The two cards in question were the Troll Sorcerer and Mulg.  In addition I found Sons of Bragg and the Fellcaller to be effective in reducing resource costs to get my guys into the fray. The deck I have made hinges on these cards although the two games I lost I found it was down to VPs in the final count. My last action therefore was to top up my deck with more cards that had VPs assigned to them.