Archive for January, 2016

It’s been awhile since we played this last round of Monster so apologies that this post will not be so indepth. The settlement decided to hunt another couple of level 1 Lions to keep the resources coming in. We have found that a full set of rawhide armour and judicious use of scenery really makes a difference and the survivors had little trouble dispatching both Lions. The session was most notable for a settlement event in which ‘Clinging Mists’ have given the survivors a dilemna: to start a new settlememt or go hunting straightaway. Part of me wants to plough on and get to more challening showdowns, but there is the nagging doubt that a bit of patience and perseverence now will ultimately result in a stronger game position. We decided on the former approach in situ but this may change on more careful reflection.

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Also of note is the 3D terrain I am gradually working on and is seen in the picture below. It’s a slow process, particularly as I am distracted preparing models for SMOGCON, but I am getting there.

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The road to SMOGCON – part 5

Posted: January 19, 2016 in Gaming, Trollbloods

I decided to play a different list this week – tier 4 50pt Doomshaper. This is a list I have always to play particularly with loads of Runeshapers as I love the models. Across the table 50pts of Cephalyx mercenaries.

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I literally just chucked the models on the table with a couple of substitutes having not prepared in any way. A quick read through the cards and the strategy was fairly clear. The Trolls would need to block up to make good use of the armour buff from the Krielstone. There would be further buffing of the armour of the beasts through the Earthborn’s animus and the walls gained through Janissa and Doomshaper’s tier 4 benefit. The Runeshapers would protect the flanks and with Rockhammer they had a decent attack to clear the horde of Cephalyx infantry.

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The two forces closed on each other and it became clear this was going to be a war of attrition. The Cephalyx struck first nearly killling Mulg and this put the Trolls on the back-foot. They were able to retaliate taking out the first Cephalyx heavy. The Runeshapers threw a load of Rockhammers into the advancing horde causing a good deal of mayhem.

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After these initial exchanges I felt that the Trolls were marginally ahead but the beasts, especially Mulg, had taken some pubishment. The next strike would be crucial and it was some relief when Mulg wallopped the other Cephalyx heavy putting the Trolls in a good position.

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At this point my opponent threw in the towel feeling that it was just a matter of time before one of the Dire Trolls laid hands on his ‘caster. It had been an entertaining game and I am pleased to have played a list I have always been interested in.
Sadly I doubt I will have time to paint the required models for SMOGCON, but I certainly want to play this list again. The Runeshapers did a great job of protecting the flanks and the buffed Troll brick in the centre was durable with decent counter-punch potential. Doomshaper didn’t feature much in the game and his spell list means he is much better suited to fighting another Hordes army. For me the find of the game was the Earthborn. I really like the animus and the way it interacts with scenery elements. I think adding one of these guys is a high priority.

This Sunday would see the start of a new Settlement. The survivors struggled against the initial lion and three were lost. To be honest I thought we were going to have to replay the first lion again but a timely critical to the Lion’s ding dong by the last survivor Big Barry (inflicted with his bare hands no less!) meant this would not be necessary.

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And so Big Barry Land came into being. With only one endeavour to hand the Skinnery was founded and this at least enabled some hide armour to be crafted. The settlement decided to eat and dissect the corpses rather than bury them establishing the principle of death cannibalism. Big Barry spoke the first words, attempted an Augury and ended up sitting at foot of the Lantern hoard contemplating the meaning of the universe and hence ruling himself out of the next hunt.
Four new survivors embarked to hunt their first level 1 lion. The hunt was a fairly protracted but not particularly eventful one and the Lion was found in the Ground Fighting Mood. This enabled the survivors to explore a pile of debris and a bug patch before setting up an bush on the Lion in the long grass (note the 3d terrain in progress in the pic – much more of this to come).

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This showdown went very well for the survivors and by using the tall grass to good effect it was not long before the lion was toast and three of the four were heading back to Big Barry Land with a decent array of resources.
A boil inducing green mist descended on the returning survivors meaning all three will miss the next hunt, but the settlement innovated Painting and crafted some very respectable gear including a complete set of Hide armour.
After a brutal start a good second showdown and Big Barry is in a good position to lead the hunt on the next Monster Sunday.

Second game with Gunny against Legion again but this time eVayl. Same list as the last game but this time Highwaymen instead of Scattergunners and I put my tier two trenches down.

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The Legion list was small and elite including an Angelius, Zuriel, Typhon, 2 x Forsaken and 2 x Deathstalker. Looking at eVayl’s spell list this was going to be a very maneuverable force with lots of stealth and possible assassination threats. I decided to go with the usual strategy of rushing the burrowers forward to tie-up the centre ground and then look to punch a hole for the heavies and Gunny to assassinate at range.
First round went as planned but the Legion redirected making it harder for the Burrowers to get a substantial number of attacks on one beast.

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The Highywaymen ‘water-falled’ on the Angelius but only managed a couple of points of damage. The Burrowers also failed to make an impact on Typhon and Zuriel. To be fair my dice were poor but this meant I had lost the initiative.
The Legion beasts ripped into my Infantry causing heavy casaulties leaving me in trouble for the scenario  and opening up the table for the Legion to attack my Battlegroup.
In my next turn I took two (somewhat diminished) death star shots from my Highwaymen which in hind-sight would have been a better option in the previous turn. I also had a go using the battlegroup to drop some templates near eVayl using Dozer’s Bank Shot to gain more control over the scatter. This tactic clearly has merit and I can see it being very good in the right circumstance. I do need to plan the activation order carefully to make the most of it and remember all the buffs and synergies.
From here in the Legion played a game of hit and run and Gunny failed to get any traction in inflicting serious damage. In fact it was looking like I would fail to kill a single model so I turned Gunny on a Deathstalker to avoid this embarrassment only to allow Typhon to rear-end him into oblivion.

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Another good learning experience. Although I didn’t do well I was faster and used more of the aspects of the Gunny list that should make it a good one. I need to make some trench templates – although they had little effect in this game I can see them being useful in others. I also made the mistake of putting my objective in one trench meaning there was less space for models – must remember not to do that next time.