Archive for May, 2014

Kromac takes on pThagrosh

Posted: May 25, 2014 in Circle, Gaming

First game of Hordes in a while this evening. Just 25 points and a cagey but interesting affair. Eventually the Legion wore join the more fragile Circle but it still boiled down to a desperate scrap between a beasted out Kromac and Thagrosh. In the event the Legion Warlock narrowly beat Kromac for the win.
I do like a bit of Warmahordes and I really must find some time to paint my Circle.



A club mate recently suggested playing some Infinity in an out-doors setting – possibly a military base. That sent me scurrying off to the loft where I have some suitable MDF terrain stashed sway.
I found a couple of nice Microart radar stations, some Warsmith barriers and a random visit to Hobbycraft saw me bagging a couple of Star Wars tanks for a fiver each. I put this lot together in about 3 hours over the weekend. I’ve got a few more bits up my sleeve before thinking about painting. More to come ………







Posted: May 19, 2014 in Gaming, Zombicide

Something a bit different this weekend. A friend hosted a game of Zombiecide with beers in the garden. I’ve seen a lot of this game on the internet but not had a chance to play. There is a lot going for it.
Models were ok and very respectable for a board game. I liked the plastic blister case they came in – that should keep them nice and safe between games. The game play itself was very simple and easily picked up within five minutes. The most interesting aspect of the game was the co-operative element. No winner as such; it was all about the six players working together to escape the zombie horde.
The game lasted about 3 hours although it could have been played a lot quicker without the beer and banter – but that of course was what really made the game. In the end the team survived the horde despite a final surge if Zombies that had to be cleared with Molotov cocktails. Good fun and good company.


Gakis done

Posted: May 16, 2014 in Infinity, Painting and Modelling

Painted the Gakis during my evenings this week. I’m fairly happy with these – certainly more so than the Vector Operator. I’m finding it quite hard to match the standard of my original Combined Army models – these were done a few years back now. I blame my deteriorating eye sight!
One point of interest is that the models were varnished matt but I went back and did the spiky bits of the armour with black and used a polyurethane varnish to give those bits a little shine. Hopefully this gives the armoured areas a bit more kick!


Played two quick 175 point non-fussy games of Infinity this evening. I’m feeling more confident with the rules and with a 4 x 4 table the action is fast and furious. We turned around the results in record time. The use of some larger solid terrain also simplified LOF. I am thinking we are nearing an optimal table layout for an interesting but practical game with what is in the pic below.
My opponent was playing Pan-O and brought a tasty Holy Order link team to the table, along with and a rather scary dude with an anti-tank weapon. I was determined to field my Suryat and Gakis in both games to see how they would perform.
In the first game my Gaki was gunned down pretty quick but the Suryat did a good job with his HMG taking down a few models. The stars of the show turned out to be the Shrouded and Malignos though. They took out most of the enemy with a mixture of sneaky sniping and antipersonnel mines.
The second game was much faster. In the main this was due to my opponent placing his link team in the open. This allowed my Shrouded to Rambo through a whole turn worth of orders to take them down. The poor old Suryat was blown apart by the aforementioned anti-tank weapon. The Gakis faired little better being taken down in ARO as they used their impetuous orders.
This evening proved to me it’s possible to play fast and furious Infinity matches. I quite liked the Suryat as a lieutenant choice. He’s tough but not a huge number of points. The Gakis were not great so I will need to be much more skilful in how I use them in future. However, at 6 points a go it’s really not the end of the world when they die. I’m not sure where to from here. I’m won’t be playing for a couple of weeks so that will give me time to catch up on the painting. I might dig out some more of the mdf terrain I have stashed away too. All good fun 🙂



More Infinity tomorrow evening means a good excuse to paint more Combined Army. I was quite taken by the dirt cheap monks my Yu-Jing opponent used last time. The nearest thing I could find for the Combined Army are the Gakis and Pretas. As it turned out I had a couple of boxes stashed away so I cracked them out and got a few base coats on. As a matter of personal taste I will mention that I have a box of the new sculpts and also a box of the old sculpts. This is one of those rare occasions where I actually find the original sculpts more appealing. The new ones are too comical and crazy for Infinity in my opinion, so I’m going with the sleeker old models.
I also found the time to strip a few Seed Soldiers and a Suryat that was lurking in my army box. The Suryat is a strange sort of chap; An armoured warrior with a HMG but lacking Camo, visor and the other shenanigans you usually find with elite models. The payback is that he seems to be relatively cheap, so I think he might make a good Lieutenant for a smaller force. Worth a go – the proof of the pudding will be in the eating!




Two games of Infinity this evening and two beatings for the Combined Army. This time we elected to play on a 4 x 4 board and without lieutenant. The smaller board speeded up the early game and although the lack of a lieutenant simplified the action I missed the extra order and that dimension. The game was against Yu Jing and I was introduced to the clever trick of popping a smoke grenade and placing a HMG with Multispectral Visor inside to avoid effective AROs. Nasty.
In the second game we played a three way and a Tohaa army joined the fray. I’ve not played Tohaa before (or Yu Jing for that matter) and they seemed to have a few tricks up their sleeve. Having said that most factions do so, so no real surprises. In this game we saw again how the ARO situation can be quite brutal in a three way. The Tohaa brought a lot of destructive heavy flamer action to the table. However the models thus equipped seemed be gunned down in the act of using them, so it turned out to be a kamikaze like strategy. I also learnt how a prone model in an elevated position can nicely benefit from cover when shot at from below.
In both games I used my WCD Vector Operator. Although I’m rather disappointed with the model it was great fun in the game. The Super Jump skill made it very manoeuvrable and his Level 2 Multispectral visor was very useful. On top of that it’s armour of 3 made it quite survivable. It will definitely be back in the list next time.