Archive for the ‘Infinity’ Category

A special game of Infinity this evening to say fareful to a good friend who is off to work abroad for a year. Just as well it was a fun and friendly game as we both turned up without the rules and ad hoc forces! Nonetheless a quick visit to the Corvus Belli website and with N3 Wiki at hand we ploughed on with a 250 point game.


We played the Armoury scenario and went at each other pretty gung-ho. In the early action I lost both of my Shrouded and Yaogat Snipers to the superior Nomad Interventor and we both crept up on the Armoury putting models on the outside ready to fight it out for the main prize.




I dropped my Rasyat in behind the Nomad’s lines but he was taken down in ARO by the Cat girl Doctor. Doh! At this stage things were not looking good for the Combined Army but I did have some Morats threatening the Armoury ready and waiting in Supressive fire mode.



The Nomad’s bravely opened the doors to to the Armoury and a brutal firefight more akin to 40K than Infinity broke out. The Nomads got the better of this and were able to dominate the room to score an objective point.


In the final desperate turn my Noctifier and remaining Morats stormed the Armoury in an attempt get a draw. It was looking good for this outcome until the Nomad lieutenant managed to critical the Noctifier with the last order of the game and secure the win. Tense stuff and a dramatic end to a very good game.


I’d forgotten how good Infinity can be when played in the right spirit. I wish my opponent, Matt, the very best in his exciting year ahead and I now have the ignominy of knowing that it will be at least that long before I can get revenge! Git 🙂

Hmmmmm. So, back to the Combined Army and back to horrendous dice and another shocking defeat this evening. We were playing scenario 4 from the book with the Nimbus zone. I decided to take a Charontid as Lieutenant with a Skiaviros hacker, Yaogat sniper by my usual Shrouded, Malignos combo and a handful of Morat cheer leaders. We spent a long time setting up a good table of scenery  taking care to have cover at the 12 inch line and limiting sniper nests. We also went for mainly solid scenery which helps to speed the game up. Having played Infinity regularly in recent weeks I’ve come to the conclusion that getting the table right is just as important as the game itself – well worth the effort. 

In the game itself I took first turn and made a few tentative moves forward including setting up Supressive fire with my guards through a combined order (this is proving to be a first turn must) and I managed to disable one of the Nimbus field generators. All looking good so far. The Nomads took their turn and made some moves forward themselves. A flying remote used aerial deployment to enter in the back field and target my Yaogat. This enabled another Drone to use guided weapons to take him out. A bit of pain but there was worse to come. 

The Nomads had a Chimera with Pupnicks who came down the centre of the board and proved to be near untouchable through a mixture of my shocking dice and hyperkinetic that gave them +9 to dodge. They wrapped up my Skiaviros and I wasted most of my next turn trying fruitlessly to take them out. In hindsight it appears that key to success was to remove the Chimera who did not have hyperkinetic – we didn’t quite play this right but damn, this is a nasty group to deal with.

While this was going on the flying remote had targeted my Charontid and guided fire took it out. It was looking desperate for the Combined Army at this stage and time was running out. He called it a day with the Nomads clearly in charge.

In this game I learnt the importance of covering the rear of the army. To be fair I have got a lot better at this, but my mistake was to cluster my guards rather than cover all of the backfield. I think taking two elite choices was also mistake. I only had 9 orders in the pool which simply is not enough. Finally it was a good experience facing the Pupnicks and I will be more alert to taking out the Chimera when this happens again.

More Infinity

Posted: April 27, 2015 in Gaming, Infinity

Another cracking game of Infinity this evening. This time the Armoury Scenario and Aleph vs. Yu Jing. I took Achilles and an Asura as I knew there would be a lot of action in the objective room and points would be scored for high value models inside. I got off to a good start combining my orders well to safely get Achilles into the objective room supported by a few other models.

The Yu Jing retaliated getting a model into the room too and a rather nasty sniper popped up in a great position threatening my models in the room and outside.


Hacking was an area we were both keen to explore further and this was certainly a major factor in this game. I had not realised that my two hackers would not have access to Fairy Dust (they were carrying Assault devices) which I had assumed would be available to help me defend Achilles and my Asura. The Yu Jing hackers were able to isolate and immobilise Achilles limiting his effectiveness and I had no way to reliably defend him. It is interesting how hackers can easily close down very expensive models and I feel in N3 hackers are a much more versatile and indeed essential addition to a force. I’ve also learnt the need to pay attention to the type of hacking device as it profoundly affects what your hacker is able to offer.

Anyway, going back the game, we managed two tense rounds before wrapping up. It was a close game but a series of shocking armour rolls knocked out Achilles and my Asura meaning a win for Yu Jing looked inevitable. I had played my best game under N3 so far and felt I had a grip on a strategy that was working. On balance I think I prefer the more varied Combined Army to Aleph, so I think I will put the Aleph into reserve and go back to the Evolved Intelligence next time.

I’ve got the bug for Infinity again at the moment. This week I thought I would have a go with Aleph. Across the table 300 points of Nomads. I took a fairly basic force comprising of Tactbots, Naga Hackers, Myrmidons, a Deva and finally an Asura. My initial impression was that the models were very much comparable to equivalent Combined Army models including the Asura that felt similar to the Charontid. 

During set up my Nomad opponent put a Reaction Zond in a high position and a Sniper in a similar position with a special rule that allowed full burst in ARO. This didn’t bode well and I new I would have to take these out to stand any chance of a win.

Most of my first turn was spent doing exactly this and I was successful in getting the Zond. The Sniper proved more problematic and I wasn’t able to desk with this threat. However, one of my Naga Hackers hacked a console (we were playing mission 3 again) and the Asura looked threatening down one of the flanks. 


In the Nomad turn there was some interesting retaliation that were good leaning points for me. A hacker put down an area of ‘white noise’ blinding my visor wearing Asura and then an Emauler attack immobilised the same model disabling most of its equipment. Nasty. In addition the Nomad sniper gunned down a few of my models and it was not looking good.

In my next turn I decided to ‘Rambo’ my remaining Naga Hacker in an attempt to hack another console and scan an enemy model to complete my secret objective. Unfortunately I moved into the Zone of Control of a repeater and the poor Naga was brain bursted in ARO. Another important learning point!

In the final turn the Nomad player just needed to mop up and visit a couple of undefended objectives to win 3 – 1. 

It was a good game with some cool new tricks to think about.

Combined Army shambles (again!)

Posted: April 13, 2015 in Gaming, Infinity

Another outing for the Combined Army this evening. Across the table 300 points of Yu Jing. This time we decided to play scenario 3 from the book and use hackers. Unfortunately neither of these factors really mattered as a terrible turn 1 saw heavy casualties amongst the Combined Army leaving the remaining action as just a rehearsal of using a few key models. Now, I must say I am disappointed about this as in my previous post I had said disastrous turn 1s should be much rarer, but the gods really were not with me this time. The Yu Jing choose sides and we had deliberately made one side better than the other – no prizes for guessing they took the better side. I then realised that there was a fairly wide open-strip along most of the front edge of my deployment zone. I didn’t fancy crossing this in turn 1 and losing a load of models to ARO so, perhaps foolishly, took the second player slot. I used a command token to bring down the order pool of the Yu Jing and set up defensively hoping to take a few models with my own ARO. Key to this was my Malignos who had a great position high up mid-table. I had chosen to give him a combi-rifle not sniper rifle as I found in the last game he was not in the sweet spot of his range band and could not use suppressive fire. I had also taken a Yaogat sniper with MSV2 and sniper rifle who I intended to keep deeper in my half of the board. The Yu Jing impetuous guys ran forward and although the Malignos was able to hit, his combi rifle just did not have the punch needed to knock his targets out. What followed was a couple of nasty double criticals from the Yu Jing that tookout both the Malignos and Yaogat. A Tiger soldier sneaking in on a flank was not a surprise in this but a sniper with a multisniper rifle and MSV2 did the real damage. Not good. I took a couple of other casaulties as well so the game was pretty much over before it had begun.

In the remainder of the game I had a go at using my Rasyat to do a Rambo job in the enemy back lines but he used far too many orders taking out the Yu Jung sniper previously mentioned. I did walk him in from the side this time, rather than jumping in, and this seemed to give a safer entry to the battlefield so worth trying this method in future I think. I also had a chance to use the Skiavaors and apart from his Strategos L2 which was very nice, his Plasma and Nanopulser looked dangerous. I liked this chap was the Lieutenant choice and will certainly try this again in the future.

So, not the best game, but some important learning points: The edge of the deployment zone needs some cover during set-up; protect the flanks and backfield against sneak attacks; the multisniper rifle hits hard and an MSV2 is the icing on the cake. Despite the frustrating start to the game I enjoyed it and I am feeling enthused by N3 🙂 


First game of N3

Posted: April 6, 2015 in Gaming, Infinity

First game of N3 this evening. I managed to read through most of the rules, but much like 2nd edition there are simply too many skills and bits of equipment to be completely on top of the game. We are also agreed to leave out hackers and play out a 200 point re-familiarisation exercise. I went with the Combined Army and across the table Yu Jing. 

The first turn was very slow as the book, weapons charts and stat lines were checked carefully to make sure habits from N2 were not being carried into N3. I was caught out by an infiltrating heavy infantry with HMG forcing me to unveil my Camo snipers and drop my Rasyat. The two forces exchanged fire and after a couple of turns the game was close.

By about turn 3 we were flowing along pretty well. The better armoured Yu Jing were weathering the fire fight better than the Combined Army so it was only a matter of time before I threw in the towel.

So, how is N3? In a nutshell I would say a tidier version of N2. It is reassuringly familiar in style but with the ropey bits tidied up. There are some nice tweaks which either balance the game or add further depth and realism. For me it’s a winner and I’ll be back for more for sure. 


Combined Army trounced again!

Posted: September 8, 2014 in Gaming, Infinity

An Infinity Campaign game this evening. This was a scenario that carried on where the last game left off. This time the Combined Army returned looking for the buried objective only to be confronted by a Nomad force. 300 points a side and we agreed to field a TAG each.



Unfortunately I got off to a bad start losing two models to a pair of Total Reaction Zonds in ARO. Doh! However I did manage to get my Meditech Droid to an objective point. Meanwhile the two TAGs moved towards the action at the middle of the table.



In the mid-game the Nomad TAG Rambo’d my poor old Raicho and that left me in serious trouble. I threw everything I had at it but was unlucky to only score a single point of damage. The Nomads were looking dominant and there was very little I could do about it.

The closing action saw the Combined Army in Retreat leaving the objective wide open to a Nomad specialist.
I do like Infinity but it can be very frustrating at times! The last two games I have been thoroughly smashed. It seems the Combined Army are going through a bit of a rough patch with the dice, but I suspect my tactics are flawed too. I might try and find some time to read a tactica and try something different next time.


In the Infinity campaign I have been taking part in I have particularly enjoyed the missions with secret objective points. I thought I might have a go at making some cheap and cheerful ones of my own. As it happens I recently treated my daughter to a Kinder Egg and I noticed that the plastic case might be just the job. It looks fairly futuristic, it’s cheap, and you pop the lid off to reveal the surprise inside! Rather than eating a load of Kinder eggs (admittedly that would have been quite enjoyable although not very healthy!) I turned to my favourite emporium of cheap and wonderful things, eBay. Lo and behold lots of Kinder Egg cases available there so I picked up a bag of 20. The next challenge was to give them a bit of weight in the bottom in order that they might stand up. I decided to mix up some resin and simply pour it in the bottom of the cases. Voila, instant weeble style secret objective point that even provides a bit of table top cover 🙂



More progress on the Raicho this evening. I’ve been painting the gray metallic bits in a non-metallic metal style. This is a technique I’m not at all well practiced in (much preferring real metallics) but the Infinity aesthetic is more in tune with this style I feel. Besides which I want to get better at this so it’s good practice!
I’m not 100% sure how to do effective NMM so I’m feeling my way as I go to a large extent. However, I am drawing on what I know about a technique called preshading and also zenithal lighting. To begin with the base colour is P3 Hull Grey with a Tamiya Smoke wash.

Next I add harsh edge highlights of white.

Once this is done I blend some white from the shadow areas to the highlights. This in effect is preshading. It’s not so important to get this perfect but it help with the next stage.

A mix of Hull Grey and Ultramarine blue is then carefully washed from the shadow areas up and over the preshading leaving a thin edge highlight. This creates a reasonably good blending effect. For this part of the model three passes were made. Note that the pictures appear in reverse – final pass to first.



Finally a wash of Ultramarine blue into the shadow areas.

And to finish a shot to show the effect in perspective. I’m pretty happy with the final result. Must find the time to study NMM more thoroughly!


Occasionally a miniature comes along that I simply must have. The Trollblood Mountain King is a good example. When I picked up Infinity again I was interested to look through the releases that had occurred since I last played and there right before me was another on of those ‘absolutely must have’ minis – the Armoured Raicho. I love the tribal brutality of this miniature mixed with the futuristic manga vibe that makes Infinity different. The overly ginormous gun, the pilot’s head poking out the top, and finally the second pilot just visible in the belly of the beast – fantastic stuff, what more could you ask for.

Here is a work in progress of my Raicho. I’m sticking pretty close to the studio scheme. Loving painting this miniature 🙂