Archive for December, 2014

I was interested to see the Ghetorix in a more natural light this morning. I’m pretty happy with him although I still can’t quite capture his true colours.

I’ve found it quite hard to blend all of the areas in consistent way so I may go back and do some more work in a few places. I’ve included a pic of part of his back. Here I’ve managed to achieve the look I was after across more of the model. A nice smooth blend with interesting coloured shadows and highlights. More practise needed!



I’ve mocked up a complete base as seen in the picture below. First up I washed it over with Citadel Agrax Earthshade, then a dry brush of Vallejo pale grey and finally a few dabs of dilute MIG green weathering pigment. Lastly I added a patch of fungus in the form of some little wasp eggs I found on an Oak tree a few months back. I’ve used these before and like the effect – no hatches as yet!

I’m happy with this result. It’s not quite the effect I had in mind but I think it’s fairly realistic and looks nice. I also dry brushed the texture on the base to bring it out a touch. Still not sure about this.

Finished most of the smooth body areas this evening. I’m fairly pleased with the results and will try and get some pictures under more natural light tomorrow. Next I need to do the various leather and cloth bits and start thinking about what to do with the more furry parts.




I took to the bases with an array of spray cans yesterday. First up, prime black and then a dusting of rusty red.

Next up, Cappuccino.

Now a little texture spray.

And then some warm grey.

Next step was a little Army Painter Green applied sparingly and in patchy style so as to be almost invisible. Finally, I went back and repeated the red from below and warm grey from above to re-emphasise the zenithal effect.
To be honest I’m not too happy with the final effect, despite all the effort! I’m hoping the detailing will improve the look. An unfortunate aspect of this technique is that I’ve also managed to texture the rims of the bases. I’m not sure how this is going to look but I might be able to turn it to my advantage later.

My second game with Aurora this evening. This time 35 points against pDenny. I went for T3 trying a Cipher heavy vector this time. Denny’s list was quite heavy on the infantry front and I was particularly worried about the max Bane Thralls with UA.



In the first turn I ran at the Cryxian force creating a wall of Clockwork Angels and Servitors. The Cryx ran straight back at me forcing me to detonate most of my Reflex Servitors near my own lines. I got off quite lightly losing a single Angel but taking a few Cryx infantry down.

In turn 2 we exchanged models in the centre of the table with neither force gaining a clear advantage. I was able to get a unit of Clockwork Angels deep into enemy territory on either flank which was important in the end game.



In the next couple of turns we continued to look for a channel to each other’s ‘casters. Denny gave Aurora a shock with Scourge knocking her over and knocking off 10 boxes. Aurora used her arc-node to knock out a few Bane Thralls and put a spray on Denny but failed to make a substantial impression. However, Denny’s feat was put to good effect allowing the Cryx to gain control over the centre of the board.
It looked like Aurora was in trouble so I backed off and waited for the feat round to pass. At this point a chicken used Ghost Walk to get at Aurora and she used Admonition to slip away into a good position to assassinate Denny. In the next turn I was able to run an Angel into Denny’s rear, charge an enemy model with Aurora and use her feat to Refuge into Denny. It took all seven focus to Flashing Blade Denny to death and it was a close thing!

Wow – a long game with a close ending. Very pleased to pull off Aurora’s assassination run against a tough ‘caster like Denny but it was a close thing. I played Aurora and her Angels more skilfully this time and enjoyed the experience. I should mention that the Cipher did well – of the three heavy vectors I’ve tried I think the Cipher has been the most versatile with sound ranged and melee options. Looking forward to the next one.
Edit: Note to self – must remember to use Aurora’s Apparition ability for her battlegroup. I completely forgot it in this game!

I have been thinking about how to base my CoC force. While it is tempting to go with some of the funky clockwork bases that are fashionable at the moment, I prefer a more realistic look for my models. I often find a google image search can aid inspiration and I found a very striking CoC force on simple rock bases made from cork. The stark contrast between the metal constructs and the rugged natural rock was appealing.
I’ve decided to steal this idea. The bases are dead easy to make using cork matts. I’ve used two thicknesses and simply broken them up and then superglued together building up a rugged mountainous feel.



Extreme Ghetorix – part 4

Posted: December 25, 2014 in Uncategorized

This evening the right leg, right arm and a little of the right torso had some attention. I also done a little more on the axe including some verdigris and gluing it in position. I also did the spiky bits on the arm and tail a very deep dark blue/brown colour. Finally, I’ve made a start on the base. I’m thinking of keeping this very simple; very nearly mono-tone cold browny grey (mix of scorched brown and Vallejo pale grey) . I’m hoping this will contrast well with the warmer tones of the Ghetorix’s body and will produce the feel of a spooky forest.