Archive for August, 2013

More progress on Bruce. I will probably regret this but I’ve stuck his chains and Whelps on. I felt this was necessary so I could get the shading and highlights done right but they are a bit fragile to say the least. It may become necessary to gently bend the chains flush against the model especially for storage but we will see how that goes.
The base is just a big chunk of cork from an ikea matt at the moment. Lots more to come in that area.



Been very busy with real life recently so little progress has been made with the Mountain King. This is going to be another rather half hearted attempt at a labour but if I can at least finish Bruce I’ll be happy.
So, a further in progress pic with another 3 or 4 hours work done. I’ve done the dirty effects on the metal work, base costed his tongue, his teeth and nails are done and the biggest job has been the highlights on the rocky bits.

The rocky bits are time consuming as its a fiddly job requiring a lot of small spots, thin lines and careful dry brush. I’ve come to the conclusion it is best not to be too obsessive with this sort of work. The overall effect is what matters not necessarily getting every detail perfect. A couple of techniques I use are as follows:
1) I tend to pick out the junctions of the lines with a bright spot and use an edged dry brush stroke along the lines themselves.
2) For cracks a fairly harsh highlight along only the bottom edge tends to bring them to life.
By sticking to this plan I find the job is more manageable and the overall effect can be very nice. Close up pic of an arm and fist below to help illustrate.


UCM defeated by PHR

Posted: August 26, 2013 in Dropzone Commander, Gaming

A game of DZC last night. Another nail-biter that saw 1.5K of UCM take on a similar PHR force.
At the end of 6 turns we were drawn on 4VPs so it came down to kill points. Initially it looked like the UCM had scraped a victory by just 9 points but a recount with the revised points costs gave the PHR victory by 5. It was that close!
Having played a couple of games with the UCM I’m beginning to understand their choices better. Have to say not terribly impressed with their fleet options but the tanks and drone launcher are great. I’m also worried about the infantry which seems lacking.
I’ve never really felt naturally drawn to the UCM boys, but as they were not getting much attention at my local club I wanted to give them a shot. I suspect a 3rd faction will be on the way soon. The question is Scourge or Shaltari?


Posted: August 26, 2013 in Gaming, Tournaments

Got my ticket …… I am not ready! 😉


Got my UCM on the table for the first time this evening. Across the table a PHR force. This was interesting for me having played PHR exclusively over the last few months – a taste of my own medicine!
The game started of with both sides rushing the nearest buildings to get the easy to reach objectives. The UCM had slightly superior fire power on their drop ships which allowed them to bash away at the buildings and take out the Immortals with falling masonry. A healthy dose of luck in this area put the UCM ahead and they managed to sneak an objective off the board with the help of the Fighter Escort card.
Meanwhile the battle for aerial dominance was being won by the PHR Athena but the UCM Starsprite drones were moving into enemy territory and looking dangerous. As it turned out it was these drones that made the vital kill.
A squad of Immortals had found and removed an objective to a Juno mounted in a Neptune. A single Starsprite got the final point of damage to force the Neptune into an emergency landing. The Juno disembarked but was faced with 4 other drones who combined fire to knock the APC out and put the UCM in a winning position.
Another tense game of this great system. The UCM certainly play differently to the PHR. I missed the elite choices of the PHR but enjoyed the extra mobility the UCM afforded. To be fair the UCM got lucky in the initial exchanges so the next game will be interesting.



Loving painting my Mountain King so another post today. Here’s a cool tip to liven up your painting – coloured shadows. All of my Trolls have this but unless you know it’s there it’s kinda hard to see. It’s a subtle effect that can turn a good paint job into something much deeper.
The Mountain King is base coated in P3 Troll Base (surprise, surprise) and highlighted with a mix of this and, yes you guessed it, P3 Troll Highlight! For the final highlights I also mix in a little white. For the shadows I use a mix of Troll Base and green, in this case Citadel Camo green. This gives the shadows a subtle colour as well as making those areas darker. I also deliberately let this stray onto the lighter areas occasionally to make the effect stronger by glazing these bits.

Once this is dry I repeat the shadows but this time with Trollbase and Citadel Liche purple. In places I’ll use a heavy shadow to bring out a dominant purple effect but elsewhere I’ll ease it off or miss it entirely to allow the green shadow to be seen.

You may want to click on the pictures and zoom in to see this better. It’s not easy to see but it creates a very subtle and interesting set of colours that brings the model to life.

Having ventured upon the high seas in Dystopian Wars and the Uncharted Seas the need for suitable damage counters has become apparent. A club mate has some nice acrylic ones but after a quick hunt around the net I decided to make my own.
Dead cheap these and hopefully suitably cinematic. First up 75 of your finest English pence in the form of 15 5p pieces. Spray a suitable blue.

A spot of PVA glue, squidge on some suitable white fluff (mine was from a fake snow display picked up over Xmas), twist and pull to make the spray/smoke.

And here is situ with a Prussian Emperor battleship. Hopefully this will not actually happen in any games 🙂