Archive for the ‘Guild Ball’ Category

I acquired these a while ago. Great MDF buildings and very cheap compared to others on the market. There are two things I really like about these. Firstly the roofs are removeable and there is some internal detail. Secondly they are very generic – I can see these being useful in just about any fantasy or sci-fi setting. They also come with a number of crates with removeable lids which is brilliant for objectives based games especially those where objectives are secret.
The clock is similar, dead cheap and very generic. I can see this being used as a stand alone piece of mounted on a larger building.
The Troll Trader TT Combat range is superb in terms of value and functionality. Highly recomended.

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An introduction to Guildball

Posted: August 3, 2015 in Gaming, Guild Ball

I’ve read a lot about the merits of Guildball recently so it was inevitable I would play at some point. A friend lent me a Butchers team and played Morticians himself. We spent a few minutes runnng through the rules and I was struck by the similiarties to Warmahordes (resource management and character cards) and some of the Spartan games mechanics (handfuls of dice with simple targets and cards to alter the flow of the game). The rules were relatively simple and only the slightly different game mechanic of Momentum gave me trouble. It was pretty clear that each faction had a play style and there were synergies between the models that were going to be very important.
Setup was very straightforward on the rather nice vinyl pitch but here I made a fatal noob error that pretty much cost me the game.

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For kick-off I gave the ball to Ox, my captain, and strode forward and booted the ball into the enemy half of the pitch. The bounce of the ball was very favourable but poor old Ox was now stood in the middle of the pitch all on his ownsome. The Morticians are a control faction and they had little trouble leading Ox down the garden path and then taking him out in the first turn. Doh…..
A very bad start but following this I was able to drag the Morticians into a big messy moshpit in the centre of the pitch. This is exactly where the Butchers excel.

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I thought at this stage I might be able to recover from the poor start as the scrap was going quite well. Ox was also back in the action after an icy sponge (a nice mechanic of the game that softens the alpha strike element a little) and moved toward the moshpit where his ability to buff attacks would make the Butchers lethal. Yet again the Morticians where able to control the game though and my big guy turned on Ox and took him out for a second and this time final time.
At this stage it was all but over for the Butchers and we called time. It had been an enjoyable game and I sense that had we played on the action would have been much messier and tense in the final stages as models taken out return to play much diminshed.
I quite like Guildball. As a rule I’m not a big fan of fantasy football games but this played much more like a skirmish game. In fact the ball was pretty much an irrelevance, although I suspect that was partly the nature of the two factions on the pitch. There is a lot of depth to the gameplay and the models are beautiful – I will certainly be looking at this game more closely in the future.