Archive for January, 2013

Palm trees. Lots of palm trees.

But look! What that I spy? 3 Neptunes hovering in the branches. There must be Walkers on the way ……

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More progress on the PHR base recently. The priming, preshading and base colour has been applied to the majority of the buildings. Although I am still pursuing my goal of making scaleless terrain I couldn’t resist adding the PHR logo to the roof of some of the buildings. These were made using shrinky paper and I think they add a nice touch that shouldn’t affect the ability to use this terrain in different Sci-fi settings.
Time is running out on this Labour. I think I should manage to get the base done and I’m hoping to have at least 1500 points of troops done too. The original goal of 3000 is a bit much to ask now I think!

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A good game of DZC against a Scourge force this Sunday. The game was very tight and came right down to the wire. In the end we were tied on VPs but the PHR took it by about 100 kill points.

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More PHR base shenanigans tonight. I’ve made another trio of ‘IKEA cutlery’ buildings, some bunkers/storage sheds and a pair of IKEA Christmas Angels make nice communication towers/control centres.

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I’ve also added two further drop ships to the army: a Triton and a Poseidon.

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More progress on the PHR base. First up the multi story building primed and ready for painting. I’ve also bashed up another ice cube tray to act as a ruin if it gets destroyed.

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Next a selection of smaller buildings and constructions. At the back some baby bottles filled with a special expanding foam to give some rigidity (more about this later). In front IKEA cutlery holder with some tea stirrers for entrance ways and an IKEA non slip mat section for the roof. Finally a couple of little bunkers make from coffee machine cartridges.

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Note that I’m still endeavouring to make all this stuff scaleless so it could be used with other Sci-fi game systems.

Played my first game of Warmachine for a while. We went for 50pts and I took the Conquest to get a bit more experience with the big guy.
My super beardy opponent knew this was going to be case and took a dirty net list that included ‘back lash’. This basically meant that the Conquest became a giant voodoo doll for my caster Harkevich. After three or four turns of chipping away at the Conquest and Harkevich the Iron Wolf went down. What made things worse was my opponents army was covered in mould lines and then he had the gall to ask for a lift home! Tsk, the cheek of it! 😉

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I’ve been painting a Zeus Command Heavy Walker over the last couple of days. I’m into a pattern for painting the PHR now so I’m hoping I will be able paint a handful of models each week until the end of the month. That’s pretty fast for me!

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I’ve been working on the PHR base tonight. The picture shows the first glued together multi-story building. I found it necessary to use a hot glue gun in the end as superglue just wouldn’t take to the surface of the trays. A couple of stories have been primed white and the good news is that the paint adhered well.
I’m pleased with the result and think it makes a nice futuristic structure. I will add some detail but as intended it looks ‘scaleless’ at the moment. Too much may spoil that and limit the systems it can be used with.
There is a surprise to this terrain but I’m keeping that under my hat for the moment ….. Stay tuned for more 🙂

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We have a small campaign running ar my local club and tonight I played my first game as part of it. The less said about the game the better! It was a great game but in turn 5 I made a couple of awful decisions that let my Shaltari opponent in for the win.
Looking on the bright side I did get my Sirens into their first ever CBQ and goodness me they were superb! Also I learnt that the Athena only has a narrow AA weapon attack which means I need to be far more direct in choosing its attack runs in future. Basically in order to be successful you really must aim straight at your opponent or risk them falling out of line of sight on the attack run. Finally, and contrary to my previous post on DZC gaming, I have decided not to sit on Command cards unless they really are the very best. In this game I sat on a couple of relatively minor ones far too long and denied myself useful ones in the game.

A bit more progress on the PHR over the last couple of days. First off a pair of A1 Tritons with Janus Scout Walkers magnetised and ready to go. After finding these guys a bit hit and miss in my initial games they have come into their own now that I like to field the Taranis with their indirect fire plus the extension to the Sphere of Command they afford to my Commander. The Stealth missiles of the Tritons are not be sniffed at either. Overall a great utility choice in a larger game.

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And next up some more terrain on the cheap. I’ve got a pair of these landing pads under construction, but just one in the picture. It is made from a empty baby food container. With a few magic touches I have planned I think it will look rather cool.

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