Archive for January, 2014

PHR Hades

Posted: January 31, 2014 in Dropzone Commander, Painting and Modelling

Got this model for Christmas and I’m keen to get it on the table for a game this Sunday. The rest of my PHR are magnetised for Dropship loading and I wanted to keep this going with the Hades. It was a bit tricky to get the legs in the right place but with a bit of perseverance it worked out well. I also needed to magnetise the tail in order to fold it up and down. A largish rare earth magnet and a washer did the trick. Looking forward to getting this beast on the table this weekend 🙂

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UCM take on Shaltari

Posted: January 31, 2014 in Dropzone Commander, Gaming

A nice little 1k game to introduce a friend to DZC this Sunday just gone. UCM versus Shaltari with the starter sets and a couple of extras to spice things up a bit.

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We played the first scenario from the book which inevitability means rushing to the buildings in the centre to grab objectives. A brutal CBQ occurred in the centre building that saw 6 bases of Legionnaires and 2 bases of Praetorians clash with 2 bases of Braves and 2 bases of a Firstborn. In many ways this was the deciding scrap of the game as the UCM narrowly won by sheer weight of numbers giving them the opportunity to take the centre objective. With the other two objectives shared it was simply a case of trying to get the objectives off the board safely.

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A squad of Legionnaires in a Condor were exploded in the air by a Shaltari flyer but luckily the Praetorians managed to fly their objective off the board in a Raven. The Shaltari had a chance to draw level in VPs by getting their objective off the board but they just ran out of time in the final turn .
It was a close game won 2 VPs to 1 by the UCM. In putting the Shaltari list together I learnt more about their unique rules and feel a bit more clued up on their shenanigans. Just as well really as I have another game against Shaltari lined up for this Sunday!

Over the last few days I’ve finished up the Beckoner and the first Depleted. I also managed to paint a second Depleted. This model is actually a nice sculpt although the tentacles are a bit crazy. It took no time at all which is great news.
Next up is Mr Tannen and a second Beckoner. That will leave a final Illuminated and Depleted model to finish but I think I may leave those for another day as I will have a 50 soul stones crew done.

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Jacob is pretty much done in this shot. I went for a purple smoke effect with his skeleton butler. The cards were a bit of a challenge and in the end I used a very fine pen to mark them rather than a brush.
The Beckoner is a lovely sculpt – one of the best in this crew I feel. She didn’t take long and is nearly done in the shot below.
The Depleted is a fine attempt at sculpting a broken old woman. I like the concept but it doesn’t quite hit the mark. Nonetheless I think it is the pick of the three Depleted sculpts so will make it into the crew. She still has a fair amount of work to be done but is getting there.
The crew is taking shape now and I’m pretty happy with the result. The plastic sculpts are interesting to paint. The quality is variable on each model and between models but overall I think it’s very respectable.

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Jacob vs. Zoraida : Turf War

Posted: January 12, 2014 in Gaming, Malifaux

2nd game of Malifaux 2.0 this evening. 35 Soulstones and this time I cut Mr Tannen and an Illuminated in favour of Mr Graves and some upgrades for Jacob. Across the table Zoraida, a trio of Silurids, a Voodoo Doll and a gribbly beastie the name of which I can’t quite put my finger on at the moment. The Strategy was Turf War and I went for the aggressive and straight forward Schemes of Assassination and Protege Killer.
With this in mind turn 1 I decided to walk all my models into the middle of the board and attempt to hold the objective. Zoraida hit back with a nasty control spell which saw Huggy and Mr Graves merrily pounding away at one of my Depleted. I will have to remember to spread models out of melee range when facing Zoraida next time!

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Turn 2 opened with a rather neat trick of Mr Graves. He pushed Huggy forward and followed up to pummel Zoraida’s Voodoo Doll. Huggy was then in a great position to charge Zoraida which he did, but fluffed his attack. One of the Silurids got a charge on Jacob and put a few points on him, and there were a few other minor skirmishes but nothing major.

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By turn 3 attrition was kicking in. Zoraida’s Obey spell meant that Mr Graves and Huggy were hitting each other and gradually they were going down. However, a focused attack from Mr Graves, plus a jammy red joker on the damage flip saw him really put the pain on Zoraida. Meanwhile the Silurids were proving to be no match for Jacob’s crew and I was winning the minor skirmishes on the periphery. I was beginning to feel confident at this stage and was on top of the game if not the rules.

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In the closing stages I thought I would be able to take Zoraida and hammer home a win. Unfortunately, despite cheating the initiative flip to get his retaliation in first, Huggy failed to kill Zoraida and that left Mr Graves vulnerable to more Obey shenanigans. The burly chap went down which was a sad moment. Nonetheless I killed a Silurid who was my Protege Killer objective and had been scoring on the Turf War objective. We called the game at this point and I was surprised but happy to find I had won convincingly. I think it was 5-2 on VPs.

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I enjoyed the game and feel I have a reasonable grasp on Jacob and his crew. The upgrades I paid for didn’t affect the game much and I wonder if another model would have been a better investment. Anyway, lots to think about and good fun. More Malifaux soon, that’s one thing for sure 🙂

I finished the second Illuminated this evening and Huggy is as good as he is going to get. I also made some good progress on Mr Graves. I’m loving this model more and more.

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Another game of Malifaux lined up for the weekend so I’ve been chipping away at my Jacob crew. Huggy is proving to be a real problem. The sculpt is lacking in detail but at the same time is not flat. It truly is a bizarre model and a painters nightmare. I’ve tried all sorts to get him to look right and I’m still not 100% happy with the result. In the end I airbrushed him developing highlighted regions and then went back and added more contrast with a brush.
I’ve also made reasonable progress on a second illuminated and Mr Graves. Mr Graves is a fantastic model. The sculptor has really captured the gangster hard-man vibe. I ‘m looking forward to finishing him up.

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