Archive for the ‘Kingdom of Death’ Category

It’s been awhile since we played this last round of Monster so apologies that this post will not be so indepth. The settlement decided to hunt another couple of level 1 Lions to keep the resources coming in. We have found that a full set of rawhide armour and judicious use of scenery really makes a difference and the survivors had little trouble dispatching both Lions. The session was most notable for a settlement event in which ‘Clinging Mists’ have given the survivors a dilemna: to start a new settlememt or go hunting straightaway. Part of me wants to plough on and get to more challening showdowns, but there is the nagging doubt that a bit of patience and perseverence now will ultimately result in a stronger game position. We decided on the former approach in situ but this may change on more careful reflection.

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Also of note is the 3D terrain I am gradually working on and is seen in the picture below. It’s a slow process, particularly as I am distracted preparing models for SMOGCON, but I am getting there.

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This Sunday would see the start of a new Settlement. The survivors struggled against the initial lion and three were lost. To be honest I thought we were going to have to replay the first lion again but a timely critical to the Lion’s ding dong by the last survivor Big Barry (inflicted with his bare hands no less!) meant this would not be necessary.

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And so Big Barry Land came into being. With only one endeavour to hand the Skinnery was founded and this at least enabled some hide armour to be crafted. The settlement decided to eat and dissect the corpses rather than bury them establishing the principle of death cannibalism. Big Barry spoke the first words, attempted an Augury and ended up sitting at foot of the Lantern hoard contemplating the meaning of the universe and hence ruling himself out of the next hunt.
Four new survivors embarked to hunt their first level 1 lion. The hunt was a fairly protracted but not particularly eventful one and the Lion was found in the Ground Fighting Mood. This enabled the survivors to explore a pile of debris and a bug patch before setting up an bush on the Lion in the long grass (note the 3d terrain in progress in the pic – much more of this to come).

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This showdown went very well for the survivors and by using the tall grass to good effect it was not long before the lion was toast and three of the four were heading back to Big Barry Land with a decent array of resources.
A boil inducing green mist descended on the returning survivors meaning all three will miss the next hunt, but the settlement innovated Painting and crafted some very respectable gear including a complete set of Hide armour.
After a brutal start a good second showdown and Big Barry is in a good position to lead the hunt on the next Monster Sunday.

This evening Lion’s Bane and his partner Betty Bane embarked on their quest to rebuild Lion’s Burg following the devastation left by the Butcher. As the final two Survivors it was vital that they discovered Intimacy in order to build the population up. Sadly fate was once again cruel and Lion’s Bane was hideously scared from an exploding lantern and was forced to leave Betty all alone. Now with only one survivor left Lion’s Burg was in a desperate situation.
To cut an unexpectedly long story short Betty went on to kill two further Lion’s and build a very effective gear grid that included complete sets of hide and then leather armour. Key to this success was the affinity between her hide head and body armour that allowed her to turn over two Lion AI cards and rearrange them as she chose. This often meant that she was able to manipulate the Lion into ‘sniffing’ and allowed her to get plenty of unanswered damage in with her bone axe.
There were plenty of other interesting events in the session including meeting the King’s Men for the first time and gaining the Phoenix as a potential quarry. While it does seem possible to build a settlement back from one survivor the odds of this happening are very very slim. We concluded that although Betty was having little trouble dealing with level 1 Lions it was only a matter of time before one got her or an event in the storyline would finish her off. Rather than work through what may have turned out to be several more hours of gradually beating up Lions before the inevitable happened, we gave thanks to Betty for teaching us more about the game and showing us what a Survivor could achieve before retiring her and Lion’s Burg.

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So, I’ve played quite a few games of Monster now and still feel I’ve only scratched the surface. It’s a lot of fun and can be very brutal and frustrating. Lion’s Burg got off to a great start but three factors led to failure. The first was failing to get any new births in the settlement – not one! This was in the main bad luck with the dice. It seems that a settlement can expect to lose one or two survivors each year so there really must be a fairly steady birth rate to balance this. The second factor was taking six survivors against the Antelope. The buff the Antelope got was deadly and resulted in the loss of five survivors in this showdown. The third and final problem came with the failure to take bandages against the Butcher plus the wasted opportunity to lead him away from the settlement by sacrificing one survivor. With hindsight it should be possible to mitigate against these problems next time.
One thing that became clear from Betty’s success in the final session was the importance of a good gear grid and manipulating the monster. A big hitting weapon and a complete armour set are well worth working toward, but I feel that some of the other items such as bandages and gear that allow some control over the flow of the action may be very useful indeed.
Lots to think about and there will be many more hunts to come 🙂

Lantern year 5 means it’s time for the Butcher Nemesis encounter. Before this though Lion’s Bane harvested the corpse of the Antelope. Upon his return Queen Tabitha ordered a re-enactment of the hunt in which she played Lion’s Bane and new Survivor Knick-Knack played the monster.Sadly Knick-Knack took things a little too seriously and lashing out at Tabitha with real claws slayed the Queen. Oh dear another survivor down before the Butcher had even turned up!

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During the settlement phase the Survivors had an ambudance of Endeavours due to the five casaulties in the previous showdown. To make the best use of this the group decided to innovate partnership and the six remaining survivors paired off. New survivor Wide-eyed attempted an Augury and white studying a bone learnt a little about the universe. Sadly the survivors failed again get intimate and numbers in the settlement remained steady but low. Further weapons and armour were made and it was time to face the Butcher.

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The basic plan was to use the +1 strength bonus from partnership and attack in pairs. Wide-eyed and Sid rushed in with Bone Axes while Knick-Knack and new Survivor Andy held back hoping to use their bone darts.The initial attacks did not go well and Sid took a worrying number of bleeding tokens. It became clear to the group that bandages would have been a good idea!
As is often the case with best laid plans, it was not long before the survivors were in a mess. A mixture of the Butchers strength sapping lanterns, manical screaming and viscous blood token attacks began to their toll. There was a glimmer of hope when the Butcher made Andy his priority target and the option of Andy sacrificing himself to lead the Butcher away became an option. The group decided to fight on and Sid went down. It all became too much for her partner Wide-eyed who entered a state of Frenzy. Over the rounds to come the Survivors fought bravely but they gradually succumbed to the Butchers onslaught and all were slain. The Butcher added their faces to his lanterns and ransacked the settlement.

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Not good. There are now only two survivors in Lion’s Burg: Lion’s Bane and his partner Betty Bane. For future reference two errors and two point of information need to remembered. Firstly when making the AI deck S cards start in play. Secondly survivors can only swap resources during the showdown not items from their grid. Thirdly when resolving tiggers it is once per attack, not once per hit. Finally we had been a little generous with the gear grids and it is important to ensure all the links are made before taking a buff.
With only two Survivors left the future is uncertain for Lion’s Burg but one thing is for sure – the Butcher certainly lived up to his name!

It’s Monster: Sunday today so I’ve been working on the Screaming Antelope. The base colour is Menoth Base. This is the most interesting miniature from the box so far.

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Lantern year 3 saw the survivors returning to the settlement having slain another White Lion. After some debate it was decided that Fred’s body should be buried rather than eaten thus establishing the Principle of Graves for Lion’s Burg.   Following this pivotal moment there was much excitement in the settlement and new survivors came forward wanting a piece of the action. A Triathlon of Death ensued to decide who should hunt next. Queen Tabitha lost the Race after tearing an Achilles and was to miss the next hunt. Georgii came off much worse coming last in the Debate and then losing an arm in the Fight Contest!
Following this the settlement decided to send six survivors to hunt their first Screaming Antelope. It was decided that weapons were the priority and soon bone axes, daggers and blades were sharpened and ready to do battle. Lions Bane attempted an Augury at the Organ Grinder gleaning more about the meaning of existence and the settlement innovated Symposium.
It was time to depart!

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Six survivors left: Bob, Billie-Bobey and Billie were noobs; Cheri-Torn, Georgii and Lions Bane the veterans. The hunt went quite well until the survivors awakened a stone beast who split the group up as some clung desperately to it as it rose from the earth. Thankfully there were no causalties although some were delayed in arriving for the showdown.

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The showdown was going to be an interesting one. Having brought six survivors the Antelope would benefit from +1 speed and +2 damage. It didn’t take long to work out anyone attacked was likely to be going to the severe injury table! As well as this it seemed that the numerous Acanthus plants on the board could heal the antelope. Nonetheless feeling confident following three convincing victories against Lions the survivors waded in.
Initially the antelope skittered around the board eating the plants. However it was not long before a brutal fight was joined in the centre of the board.

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Ignore the Ogre....must make some more survivor minis!

The antelope was able to hit hard and the fight did not go well  The survivors quickly used up their survival dodging the antelopes attacks. Poor Georgii was suffering from Apathy and was unable to use survival. She was one of the first to go. The others fought bravely and the antelope was gradually worn down. It was looking as though 3 survivors would make it but in its final death throes it lashed out killing all but Lions Bane.

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Oh dear. We all agreed the 6 survivor buff for the monster was a little much. I think in future the game is best played as recommended with four. Losing 5 survivors is a big blow for the settlement and another heavy loss will be a very serious problem for the long term campaign. Great news as the Butcher is next!

Kingdom Death: Monster minis

Posted: November 28, 2015 in Gaming, Kingdom of Death

I’ve made some progress with the miniatures needed for the first five or so lantern years. Not finished but good enough for the tabletop.

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