Archive for December, 2012

Played the biggest game of DZC to date this evening against 1750pts of Scourge. We opted for a 6 x 4 board instead of the usual 4 x 4 and allowed a choice if two lists rather than the usual one after the scenario was rolled. Both ideas seemed to work well. The scenario involved getting into the opponents half of the board and infantry in buildings scored triple. Despite this I opted for a list light on infantry but heavy on demolisher weapons. The idea was simple : smash the buildings in my half of the table and get enough heavy walkers across the board to take the win.
Mid-way through the game the plan was working perfectly and it looked like the PHR were running away with it. However, the Scourge fought back taking out my limited AA to gain air superiority and the Desolator fried my Heavy Walker squadron to put me in trouble. The last turn was desperately close but the Scourge clinched it by revealing a secret entrance to one of the few remaining buildings granting safe passage to a large squad of Scourge warriors who had been hiding out in the city gardens. Another good example of how a good piece of tactical play with some humble infantry can be decisive in this system.
A fantastic game and fair play to the Scourge for making a clever come back to win by just 200 points. I’ve tried everything the PHR have to offer now and have a good idea how the force works within the game. I’m also thinking that 2K – 2.5K on a 6 x 4 board is going to be as big as the game can get and be played in an evening. About 1.5K is going to be the best size for a couple of medium experience players to get a good evenings gaming done in a prompt fashion. Next time I am going to take more AA as I often lose control of the skies in the late stages of the game and I think I need to play my Command Cards more cleverly as I tend to forget them or rashly discard the best cards hoping for a quick win with something better.


It’s taken me a couple of years to paint this lot but feels as though it might as well have taken as long as the Tomb Kings have been around themselves! Never mind, I’m just glad they are finally done.
So, the full team is composed of 4 Mummies (the Ushabti), 2 Throw Ras and 2 Blitz Ras (Impact Miniatures Anubi) and 10 converted Khemri Skeletons. One of the Skeletons has a skull in his hand and will be used for an additional Throw Ra or other model that needs distinguishing for one reason or another.
Sadly these guys are likely to go back in the loft as Blood Bowl is not my favourite game at the moment, but I might try and give them one run out before retiring them for this season.





Khemri Blitz-Ras

Posted: December 26, 2012 in Blood Bowl, Painting and Modelling

I’m still chipping away at my Khemri Bloodbowl team. I am going to try and finish it for the New Year so that I can then focus on my 12 Labours for 2013.
In the picture below are two Blitz-Ras about 2/3rds finished. These are Impact miniatures and match the two Throw-Ras I have already constructed.
I’m not enjoying painting this team now – it has become a bit of a chore. I will finish it though. Must press on …..


Well, it’s a bit early for New Year resolutions and all that, but I had a bit of time today so here goes anyway.

I was ordered to clean up my ‘gaming room’ today. Actually, to be honest, the gaming room privilege was removed upon the birth of no. 2, but over the months the cupboard I was banished to has grown to the point where there was a full infestation of the immediate area again

While sorting through I came across all sorts of projects that I have started over the last couple of years but not actually finished. This is very naughty and must stop – it’s no wonder Santa is not bringing me any new gaming stuff this year

I’m going to try hard not to start any major new projects next year but actually finish what I have on the go. I’ve also been inspired by the story of Hercules so I’m going to break down what I need to do into 12 Labours that I must complete in order to redeem myself. Each one is to take a month and must be finished in that time frame. The results will be published in this thread. I’m hoping that might inspire me to get these jobs done or face the inevitable public ridicule from Dreads and Eragon

So, without further ado, and in no particular order, I present The 12 Labours of NoB

1) Defend a village, a Chief and its King: Ages ago when we were making themed Warmahordes terrain I started a TrollBlood Village. I’ve also got Chief Madrack with some trollblood infantry and the Mountain King on the go. All need finishing.

2) Establish a base on a Cradle world : I’ve got about 3K of PHR base coated. It really needs finishing and a force of this size needs a base. The game I played with Steve S on my yellow terrain board was pretty, but the urban buildings didn’t look quite right. Some futuristic buildings will complement the gaming board and my newest army.

3) Recruit allies to retake the Earth : The PHR have the technology but not the numbers. Through careful negotiation an alliance will be formed to eliminate the Scourge from the Big ‘Uns. A second faction will be needed. Ok – it’s a new project but I’m loving my DZC and if I love a game 2 factions are a must.

4) Master the art of Urban warfare. I’ve started building some Hawk Resin buildings and I want to finish enough for a decent table. Also a long time ago I purchased and/or cast out the materials to make an urban battlezone. I’m going to try and use this stuff to make a set of modular terrain tiles flexible enough to play DZC, Infinity, 40K or any other urban style game.

5) Tame the Beauty and the Beast: I seem to have become stuck in the Warp when it comes to painting my Dark Eldar. I’m determined to finish my Haemonculus Coven which will include some nice Forgeworld transports and Raging Heroes Sci Fi Vestigals.

6) Survive the Post Apocalyse : I should have the Eden kickstarter before Xmas. I quite like the look of the new Askari faction. As there are some exclusive miniatures and terrain elements in the kickstarter it would be rude not to do some thing with them. Hopefully we can get the Eden Campaign going again and I can lead the giant muties to victory!

7) Conquer the Galaxy – Some of you will remember the Ultimate 40K Campaign – you know, the one where we played Epic, 40K and BFG as part of a bigger picture. This idea still appeals to me. I have been tempted to sell my Lords of Decay but as I have the Epic and 40K components complete I only need a BFG fleet to finish the project. I quite fancy doing this and maybe playing some linked games again.

8) Secure bridgehead on Paradiso: I’ve been drooling over many of the recent Infinity releases. So much potential, but so much patience needed to master the blimmin’ rules! I plan to dig out my Combined Army and add some much needed depth to it. Perhaps I can persuade Eragon (or others) to get some miniatures done and play a short campaign to get used to the system again – possibly even the Paradiso system. It will also mean I get some more use out of the urban terrain stuff I’ve started on.

9) Cross The Breach and raise an army of the dead!: I’ve got a Malifaux Ressers force partially done but the Warmhordes craze wiped this system off the radar for me. McMourning and his crew deserve some attention and I would like to remind myself of how the game works. I also have some nice Malifaux style buildings and terrain that I bought that never got used so that’s another good reason to cross back over The Breach.

10) Battle for Alabaster : I’m hoping my Sedition Wars stuff will be arriving some time early January. I’m determined not to make the same mistake with this as the other board games I have bought i.e. straight in the loft and never played. A call to Ken on this one . . . . let’s not let that happen! Perhaps we can each choose one side of the coin for a painting partnership and then battle it out for Alabaster with painted miniatures like real men

11) Lead the charge of the Mumaks. The scene from the Pelennor fields when a line of Mumaks walk straight over the Rohan is one of my favourite fantasy genre moments. During my brief foray into War of the Ring I accumulated a handful of Mumaks and I still hanker for that feeling of power as I trample all before me in a tsunami of pachyderm rage. It must be done in 2013, along with finishing the rest of my Haradrim army!

12) To be decided. Ok, I’m going to leave the last Labour open – I know I shouldn’t but there will be something cool I have forgotten or an unmissable release next year. Best leave room for just one more pie . . .

Wish me luck guys!

Last game before Xmas – Heroquest

Posted: December 23, 2012 in Gaming

Played my final game before Christmas this Sunday. It’s a game I have never played before but seems to have something of a cult following – Heroquest.
As it turned out it was a fun game mainly due to the banter between the guys playing. The game itself was a bit poor to be honest, but I see the appeal of getting a bunch of mates around a board and sharing a few laughs.
Anyway, the good news is that I won with my Skaven. His moment of glory came when he hacked down a Chaos Warrior to reach level 10.



And second up on the trophy production line the Eden trophy. This one is a joint effort with four club members making a contribution by submitting a painted miniature.
Delighted that I have the honour of keeping this one until the next Eden tournament at the Big ‘Uns.


I’ve managed very little painting recently but tonight I decided to crack on with a couple of Trophies for winners of events at my local club.
First up is the Blood Bowl Knock Out trophy. I was knocked out in the first round but someone else will hopefully like this.20121213-213856.jpg

More Dropzone Commander

Posted: December 11, 2012 in Dropzone Commander, Gaming

Had 2 games of Dropzone Commander in the last two weeks. Both games were 1500 points so I had a good opportunity to try out some new models.
In the first game I took on my regular Shaltari opponent. No pics of the game but the PHR romped to a fairly easy win thanks to having more Infantry to call on and my Taranis’ demolishing ability. It is became apparent that taking out a building is often an easier option for destroying the enemy than targeting the models themselves! We also tried some Fast Movers which added a new and exciting element to the game.
In the second game I played a Scourge force. I made the effort to take one of my scenic boards for this game and my opponent had made some nice scenery. He also had a fully painted army that was very nice. The result was a very pretty game.
In the game itself we decided to use larger buildings to give infantry more of a chance to get in grab objectives and get out again. This worked well but I hadn’t counted on the Scourge fielding two heavy flame tanks. These parked up by the buildings containing objectives and wiped out my infantry with ease if they stormed in. Apart from this the game was close but the Scourge did get a vital objective off the board to win 3Vps to 2.
So, what is to be learned? I really like the Fast Movers due to their ability to strike anywhere on the board. Despite the recent point reduction for Ares walkers I still do not rate these. I think I will try a couple of Menchits next time as they have the flame weapon that was decisive for the Scourge in the second game. I’m thinking I need to include some Janus again to improve my Command sphere and spot for my Taranis too. As for the heavy walkers I haven’t been impressed so far; the medium Phobos seems to be the best walker by far, but a Zeus is essential for a Comander. Hmmmm still much to think about!