SMOGCON 2014 – part 6

Posted: March 2, 2014 in Dropzone Commander, Gaming, Tournaments

The third day of SMOGCON was always going to be busiest for me. First up it was the Dropzone Commander tournament and later in the day the Golden Thrall. The Warmachine Masters was also a distraction but sadly I wouldn’t be able to take part in the Speed Painting final as it clashed with the DZC tournament. I believe Ken was trying out Bushido and Tim was in the SMOGPIT but I think there may have been a High Command tournament in the mix too – all a bit much to remember at this stage!
Anyway, the Dropzone tournament was a three game affair and I was really looking forward to seeing if my numerous games at the Big ‘Uns had prepared me for playing ‘outsiders’ effectively. First game I played none other than Hawk Simon so I could immediately get a feel for whether we had been playing the game in the right style. Simon was playing Scourge and had a lot of the new models in his list. I noticed the list contained a lot of infantry and a lot of aggressive flying units, but was light on armour. As you might expect Simon played quickly and he targeted my anti air early leaving me unable to deal with his flyers. The game revolved around getting objectives out of buildings and he managed that rather better than me so won convincingly. It was a good game and perhaps what was better was the reassurance that my knowledge of the game and style of play was sound.


The next game I got to turn the table on the Scourge. I played a chap called Mark who was playing a very nicely painted army heavy with armour. In this game I had a lot more luck with the objectives and my PHR outgunned the Scourge menace with ease. Unfortunately no specific pics of this game but here is one that captures the atmosphere nicely.

In the final game I played a new scenario which involved five bunkers as focal points in which infantry were protected from fire apart from Flamers and CBQs. Across the table a PHR force including a Hades. This turned out to be a fantastic game that went right down to the wire. I dropped my Heavy walker ‘Death Star’ in the middle of the board and got my Sirens and a group of Immortals into the pivotal bunker at the centre of the board. However I left my home bunker very lightly defended and in the final turn my opponent made a daring raid down a flank putting just enough points within scoring distance to take it in the final moments. Great stuff – this scenario was a real corker and I would like to play it again.



So, I finished 1/3 but had a great time. Would be much more confident in my next tourny and I would need to take more infantry. I think the heavy walker ‘Death Star’ is too inflexible as well so would be keen to mix in some if the new lighter walkers for variation. To finish a rare shot of me playing a game!


  1. says:

    That looks very impressive. 🙂

  2. munkeykungfu says:

    Looks like a really good weekend. Stupid wedding stopped me being able to afford to go this year 😦

    We still need to have a catchup and play some Warmahordes some time as well

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